![]() Soon players will be able to specify what should be crafted rather than the current automatic system. Here's a video of it in action with a woodcutter's bench now requiring a saw and axe to be created, but the saw is used as part of crafting a log into planks.Īstute players will be wondering "What if I build so many of these I don't have any axes left to chop down trees?" Well, this has led to the implementation of the first non-tutorial hints - the game now gives you a (currently one-time) message if you use up all your axes, chisels, planes and so on with a note to either craft more or deconstruct one of the pieces of furniture to get them back. The main benefit of this is that as a player you're not relying on the few dwarves with the right tool equipped to be able to work on the crafting jobs, instead any dwarf with the correct profession can come and do the crafting work (though you'll want more control over this in the future when crafting quality is introduced). This means your supply of tools will mostly get "baked in" to the construction of furniture (until it is removed at least), but the upside is that dwarves no longer need that tool in their inventory, instead they walk over and equip the item directly from the top of the crafting station, work as normal, then place it back after (undoubtedly a bug has been introduced if a dwarf drops dead while having this tool equipped as it goes to their corpse for the moment - that's one to sort out in the future, right now dwarves probably won't be working if they're knowingly close to death, perhaps a cave-in could do it.). Now, instead, constructing the crafting station requires the tools that would previously have been freely created as decorations to be actual requirements in the construction. One of the main design goals with King under the Mountain is a reasonable level of realism in the simulation of the game world, so I never really liked these tools just appearing out of nowhere as decoration (you can look forward to beds needing cloth materials to construct them as well). Previously, crafting stations just required a few stone blocks or wooden planks for them to be constructed, and they would magic into existence a few relevant tools to be used as decoration (dwarves would need to equip the relevant tool from their inventory to work at the station), which was more of a holdover from the initial prototype days rather than any conscious decision. It must be months now that I've been promising brewing beer is just around the corner for these forcefully sober dwarves, and I'm afraid to say that's still the case - I spent what time I had in the last month polishing the edges of alpha 3 and then investing quite a lot of effort in making crafting stations require tools during their construction. That said, I was expecting to have more gamedev time than I have had this past month after my day job changed to 3 days a week, turns out they can't make do without me so I've been asked to work most of those extra days! Will see how that pans out. ![]() ![]() Welcome to the monthly King under the Mountain dev update! Very happy to say that development is back on track now after all the disruption from covid-19 and other sources the past few months.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |